Current Projects
Cloak And Coin
ShippedWishlists
3000 Wishlists on Steam
Live Ops
6 months of continuous live support
Key Systems Built
- • Steam P2P multiplayer session system with player state replication
- • Network-synchronized stealth interactions and throwable physics objects
- • Guard AI system with perception detection, patrol behavior, and player capture
- • Procedural contract generator with dynamic objectives and loot spawning
- • Career progression and save system using Steam Cloud
Role
Solo Developer
Tech
UE5, C++, Steamworks API
Screenshot coming soon
Untitled Game
In DevelopmentA co-op multiplayer mystery/deduction game built solo in Unreal Engine 5.4 using C++. Players work together to identify a hidden monster among a town's NPCs before it strikes again.
Key Systems Built
- • Server-authoritative accusation/arrest system with replicated RPCs and HUD delegate binding
- • Data-driven NPC dialogue system and per-NPC interaction state
- • Day/night cycle with replicated time-block state driving NPC scheduling and AI pathing
- • Component-based interaction architecture (interactable/interaction components) shared across NPCs and players
- • Mystery Engine construction with dynamic Monster and clue assignment
Role
Solo Developer
Tech
UE5.4, C++, Enhanced Input
Independent Development
Gameplay & Systems Programmer (UE5/C++)
Solo developer of a multiplayer stealth-heist game built in Unreal Engine 5, responsible for gameplay programming, multiplayer systems, backend infrastructure, deployment pipelines, and live operations. My work focuses on creating scalable gameplay systems, immersive multiplayer experiences, and production-ready online services.
- • Multiplayer gameplay programming using Unreal Engine 5, C++, and Blueprints
- • Design and implementation of gameplay systems, AI behaviors, stealth mechanics, and interaction systems
- • Development of replicated multiplayer features and Steam integration systems
- • End-to-end ownership of shipped features, live updates, patching, and production support
Employment
Software Engineer (Python)
I work as a professional backend developer building production infrastructure using Python. My work focuses on reliable distributed systems, REST APIs, and cloud deployments running at scale. This experience directly informs my approach to multiplayer and gameplay system design.
- • Python backend services using Flask, FastAPI, Django, and custom ORMs
- • Cloud infrastructure deployed on AWS ECS and EC2
- • CI/CD pipelines using Jenkins, GitLab, and GitHub Actions
- • Configuration and deployment of custom LLMs
- • High-volume data processing and database architecture
- • Creation and management of large queueing platforms using RabbitMQ
- • REST API development powering production services
Technical Stack
Core
Unreal Engine Gameplay Systems
Enemy AI, gameplay systems, multiplayer replication, and interaction systems.
Specialty
Multiplayer Architecture
Steamworks integration and network optimization.
Programming Languages
C++, Python, JavaScript
Applied in both professional and hobbyist environments.
Infrastructure
AWS Cloud Systems
Configuration and deployment of cloud infrastructure at scale.
Gameplay & Engines
- C++
- Python
- Unreal Engine 5
- Unity
- Steamworks API
- REST APIs
Version Control
- Jenkins
- GitHub Actions
- Git / GitLab
Systems & Cloud
- AWS EC2 / ECS
- Multiplayer Architecture